Gallimimus
Fossils & Archeology Revival
Entity ID: fossil:gallimimus
Diet: plants and meat. Temperament: easily frightened. Plan its enclosure around movement, adult growth and feeding access.

Care profile
| Diet | Plants and meat |
|---|---|
| Temperament | Easily frightened |
| Activity | Active by day |
| Movement | Walking |
| Taming category | Feeding-based |
| Teen / adult growth age | 4 / 10 creature growth days |
| Maximum hunger | 100 |
| Can break blocks | No in this species profile |
| Riding in species definition | Allowed when other requirements are met |
Prepare its home
Allow room for adult growth and a safe route to feed and observe the animal. Match food to the diet and check access to the Feeder.
Diurnal means active during the day; nocturnal means active at night. Taming categories describe a species rule, not a guarantee that one click or one item succeeds. Read the machine and care guide before creating its egg or embryo.
Growth statistics
| Attribute | Base | Maximum growth value |
|---|---|---|
| Health | 8 | 28 |
| Attack damage | 1 | 3 |
| Armour | 0 | 0 |
| Movement speed | 0.2 | 0.25 |
These are species-definition values. Difficulty, growth, effects and configuration can modify the actual creature.
Related items
Each item has its own thumbnail, full ID and recipes. The entity ID above is not an inventory item ID.
Cooked Gallimimus Meat
Gallimimus Arm Bone
Gallimimus Claws
Gallimimus DNA
Gallimimus Egg
Gallimimus Foot
Gallimimus Leg Bone
Gallimimus Ribcage
Gallimimus Skull
Gallimimus Tail Bone
Gallimimus Vertebrae
Raw Gallimimus Meat
Profile data comes from the installed mod. Crossplay notes.