Contribute a tavern, dungeon or challenge
A build can start in the Overworld, a creative world or another server. Its blocks and its rules are separate parts of the submission. You do not need working command blocks or creatures in the build.
What to provide
Section titled “What to provide”- A bounded structure or schematic, or a world save with the exact area coordinates.
- The Minecraft version and any mods required by the blocks you used.
- A marked entrance, return point and the direction players should face on arrival.
- A short description of the intended game: objective, time limit, difficulty, number of players and success/failure rules.
- Marked locations for enemy groups, bosses, objective items, checkpoints and loot.
For a tavern, mark the portal approaches, text boards, adjacent controls, ordinary payment chest, Quartermaster bar and Accessories station. Leave a readable, accessible route between them.
What an operator adds
Section titled “What an operator adds”The operator can validate and import the bounded build, then attach an activity preset: entry cost, allowed equipment, objectives, mobs, spawner rules, late joining, rewards and recovery rules. A build is not automatically a runnable dungeon just because it has been copied into the server.
Structure/schematic exchange is supported as an operator workflow. A dedicated one-click importer and public upload service are not implemented.
Review before release
Section titled “Review before release”The build needs an actual play-through, including entrance and return safety, layout boundaries, objectives and Java/Bedrock presentation. Difficulty and reward values are assigned after that review. Avoid using personal storage, player inventories or unrelated chunks as part of an export.