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Avhaari player guideJava & Bedrock · 26.3Versions & updates

Contribute a tavern, dungeon or challenge

A build can start in the Overworld, a creative world or another server. Its blocks and its rules are separate parts of the submission. You do not need working command blocks or creatures in the build.

  • A bounded structure or schematic, or a world save with the exact area coordinates.
  • The Minecraft version and any mods required by the blocks you used.
  • A marked entrance, return point and the direction players should face on arrival.
  • A short description of the intended game: objective, time limit, difficulty, number of players and success/failure rules.
  • Marked locations for enemy groups, bosses, objective items, checkpoints and loot.

For a tavern, mark the portal approaches, text boards, adjacent controls, ordinary payment chest, Quartermaster bar and Accessories station. Leave a readable, accessible route between them.

The operator can validate and import the bounded build, then attach an activity preset: entry cost, allowed equipment, objectives, mobs, spawner rules, late joining, rewards and recovery rules. A build is not automatically a runnable dungeon just because it has been copied into the server.

Structure/schematic exchange is supported as an operator workflow. A dedicated one-click importer and public upload service are not implemented.

The build needs an actual play-through, including entrance and return safety, layout boundaries, objectives and Java/Bedrock presentation. Difficulty and reward values are assigned after that review. Avoid using personal storage, player inventories or unrelated chunks as part of an export.