Fossils, DNA and prehistoric care
The basic progression is find fossils → analyze them → culture useful DNA → prepare an enclosure → introduce the animal. The creature catalogue is part of that preparation: diet, size, temperament and movement matter.
Analyzer: find out what you recovered
Section titled “Analyzer: find out what you recovered”Put a supported fossil or archaeological input into the Analyzer. Leave output space available and allow it to process. An input can produce different weighted results, including DNA, plants or ordinary materials; analysis does not guarantee a particular species.
Open the input item’s recipe to see the exact result pool. Percentages account for an explicit empty result where the recipe contains one.
Sifter: process loose material
Section titled “Sifter: process loose material”The Sifter processes supported loose material, such as gravel or sand, into a weighted result. It is useful for repeated material processing rather than selecting a particular DNA result. Check the recipe before filling it.
Culture Vat: turn DNA into a creature item
Section titled “Culture Vat: turn DNA into a creature item”- Find the DNA item’s Culture Vat recipe.
- Put the DNA in the input slot and an accepted fuel, commonly Bio-Goo, in the fuel slot.
- Leave room for the resulting egg or embryo.
- Wait for processing to finish before collecting it.
A common source-defined cycle is 6,000 ticks, or five minutes at normal tick speed, but use the item’s displayed recipe time. Different creature families have different birth and hatching behavior; do not assume every embryo is a placeable egg.
Worktable and Feeder
Section titled “Worktable and Feeder”The Worktable handles restoration recipes. Match both its input and listed fuel, such as relic scrap. It is not a replacement for the vanilla crafting table.
The Feeder supports animal care. Choose food appropriate to the species. A carnivore and herbivore do not share the same needs, and a machine with food in it does not guarantee every nearby creature can reach or use it.
Build before you hatch
Section titled “Build before you hatch”Read the species profile for diet, activity, aggression, movement and whether its source definition allows riding or block breaking. These are useful planning facts, not a guarantee that an animal is already tame or safe to ride.
Give aquatic animals suitable water, flying animals a containment plan, and large animals room to grow. Keep visitors and other animals away from a new predator until you understand its behavior. Avoid relying on a thin decorative wall for a creature whose profile says it can break blocks.
Troubleshooting a machine
Section titled “Troubleshooting a machine”Check the exact item ID, the machine type, fuel and output space. A generic fossil, a plant fossil, a relic and a DNA item are different inputs. On Bedrock, use the supported inventory controls; decorative slots and progress displays are not storage slots.
See all Fossils items or search recipes.