Grapes, juice and wine
Vinery separates harvesting, making juice, fermenting wine and storing bottles. Start with one grape type and keep its juice separate from other varieties.
Grapevine Pot
Section titled “Grapevine Pot”- Place a Grapevine Pot.
- Use grapes on the pot. Its supported storage holds up to six grapes; a batch needs at least three.
- Jump into the filled pot to advance the crushing stage until the juice is ready.
- Use a Wine Bottle to collect juice. Each bottle uses three stored grapes.
Use one variety per batch. The first grape establishes the stored type. Adding a different grape does not provide a reliable way to choose a new juice type.
Apple Press
Section titled “Apple Press”The Apple Press has a mashing stage and a bottling/fermenting stage. Put the supported input into the input slot, and wine bottles into the bottle slot. Leave product space free.
The source defaults are 600 ticks for mashing and 800 ticks for the second stage: 30 and 40 seconds at normal tick speed. They are separate steps, not a single crafting-grid recipe. Follow the machine’s accepted inputs and progress display.
Fermentation Barrel
Section titled “Fermentation Barrel”The Fermentation Barrel has a juice input, three ingredient slots, a wine-bottle slot and an output slot. Juice goes into the barrel’s stored liquid; it does not belong in an arbitrary ingredient slot.
Match the wine’s juice type, juice amount and exact ingredients. A barrel already containing one juice type rejects another type. A juice bottle contributes 25 units and the tank holds 100 units in the source behavior. Do not read a recipe requiring 10 juice units as requiring ten bottles.
The default fermentation cycle is 6,000 ticks, or five minutes while processing can continue. A full output slot or a mismatched ingredient prevents completion.
Store and age bottles
Section titled “Store and age bottles”Racks, shelves, cabinets and Wine Boxes are storage furniture. They are not fermentation machines. Use the container’s interaction to insert or remove bottles; inspect the bottle tooltip for its current wine effect and age.
On Bedrock, the Wine Box’s stored bottle should be visible inside the case. A held interaction can retrigger the lid, so use separate clicks/taps when opening and closing it.
The default aging rules for age-scaled wines start at 90 seconds of effect, add 10 seconds per wine year and cap duration at 12 minutes 30 seconds. A wine year is 24 server game days; strength increases once per six wine years, up to five upgrades. These rules are stamped into the bottle, so bottles created under different settings can differ. Racks do not accelerate aging. Chorus Wine, Creepers Crush and Mellohi Wine do not scale their effects with age.
Effects and client differences
Section titled “Effects and client differences”Every wine’s detail page explains its effect, brewing ingredients, equipment, bottle size and Java/Bedrock differences. Some custom wine effects are replaced for Bedrock in this deployment. For example, Magnetic Wine gives Java item attraction but Bedrock Haste; it does not attract items on Bedrock. These are ability differences, not just renamed icons.
Red Wine is a simple Slow Falling example. Creepers Crush is harmful, not a beneficial buff. Read the effect before drinking an unfamiliar bottle.
The workstation pages include numbered slot diagrams for the native Java and server resource-pack Bedrock screens. Use Status/Help for extra information on Bedrock; those display icons are not ingredient or output slots.
Browse Vinery items and use the individual wine pages to identify the exact bottle.